Struct wrapped2d::serialize::MouseJointSnapshot
source · pub struct MouseJointSnapshot {
pub body_a: BodyId,
pub body_b: BodyId,
pub collide_connected: bool,
pub target: [f32; 2],
pub max_force: f32,
pub frequency: f32,
pub damping_ratio: f32,
}
Fields§
§body_a: BodyId
§body_b: BodyId
§collide_connected: bool
§target: [f32; 2]
§max_force: f32
§frequency: f32
§damping_ratio: f32
Implementations§
source§impl MouseJointSnapshot
impl MouseJointSnapshot
pub fn take(joint: &MouseJoint) -> Self
pub fn rebuild<U: UserDataTypes>( &self, world: &mut World<U>, data: U::JointData, id_to_handle: &mut IdToHandle ) -> JointHandle
Trait Implementations§
source§impl<'de> Deserialize<'de> for Snapshot
impl<'de> Deserialize<'de> for Snapshot
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Snapshot
impl Send for Snapshot
impl Sync for Snapshot
impl Unpin for Snapshot
impl UnwindSafe for Snapshot
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more