pub struct WheelJointDef {
    pub body_a: BodyHandle,
    pub body_b: BodyHandle,
    pub collide_connected: bool,
    pub local_anchor_a: Vec2,
    pub local_anchor_b: Vec2,
    pub local_axis_a: Vec2,
    pub enable_motor: bool,
    pub max_motor_torque: f32,
    pub motor_speed: f32,
    pub frequency: f32,
    pub damping_ratio: f32,
}

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§body_a: BodyHandle§body_b: BodyHandle§collide_connected: bool§local_anchor_a: Vec2§local_anchor_b: Vec2§local_axis_a: Vec2§enable_motor: bool§max_motor_torque: f32§motor_speed: f32§frequency: f32§damping_ratio: f32

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impl WheelJointDef

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pub fn new(body_a: BodyHandle, body_b: BodyHandle) -> WheelJointDef

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pub fn init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2, axis: &Vec2 )

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pub fn try_init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2, axis: &Vec2 ) -> Option<()>

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