pub struct WeldJointDef {
pub body_a: BodyHandle,
pub body_b: BodyHandle,
pub collide_connected: bool,
pub local_anchor_a: Vec2,
pub local_anchor_b: Vec2,
pub reference_angle: f32,
pub frequency: f32,
pub damping_ratio: f32,
}
Fields§
§body_a: BodyHandle
§body_b: BodyHandle
§collide_connected: bool
§local_anchor_a: Vec2
§local_anchor_b: Vec2
§reference_angle: f32
§frequency: f32
§damping_ratio: f32
Implementations§
source§impl WeldJointDef
impl WeldJointDef
pub fn new(body_a: BodyHandle, body_b: BodyHandle) -> WeldJointDef
pub fn init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2 )
pub fn try_init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2 ) -> Option<()>
Trait Implementations§
source§impl JointDef for WeldJointDef
impl JointDef for WeldJointDef
fn joint_type() -> JointTypewhere
Self: Sized,
Auto Trait Implementations§
impl RefUnwindSafe for WeldJointDef
impl Send for WeldJointDef
impl Sync for WeldJointDef
impl Unpin for WeldJointDef
impl UnwindSafe for WeldJointDef
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more