pub struct PulleyJointDef {
    pub body_a: BodyHandle,
    pub body_b: BodyHandle,
    pub collide_connected: bool,
    pub ground_anchor_a: Vec2,
    pub ground_anchor_b: Vec2,
    pub local_anchor_a: Vec2,
    pub local_anchor_b: Vec2,
    pub length_a: f32,
    pub length_b: f32,
    pub ratio: f32,
}

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§body_a: BodyHandle§body_b: BodyHandle§collide_connected: bool§ground_anchor_a: Vec2§ground_anchor_b: Vec2§local_anchor_a: Vec2§local_anchor_b: Vec2§length_a: f32§length_b: f32§ratio: f32

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impl PulleyJointDef

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pub fn new(body_a: BodyHandle, body_b: BodyHandle) -> PulleyJointDef

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pub fn init( &mut self, body_a: BodyHandle, body_b: BodyHandle, ground_a: Vec2, ground_b: Vec2, anchor_a: &Vec2, anchor_b: &Vec2, ratio: f32 )

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