pub struct PrismaticJointDef {
Show 13 fields pub body_a: BodyHandle, pub body_b: BodyHandle, pub collide_connected: bool, pub local_anchor_a: Vec2, pub local_anchor_b: Vec2, pub local_axis_a: Vec2, pub reference_angle: f32, pub enable_limit: bool, pub lower_translation: f32, pub upper_translation: f32, pub enable_motor: bool, pub max_motor_force: f32, pub motor_speed: f32,
}

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§body_a: BodyHandle§body_b: BodyHandle§collide_connected: bool§local_anchor_a: Vec2§local_anchor_b: Vec2§local_axis_a: Vec2§reference_angle: f32§enable_limit: bool§lower_translation: f32§upper_translation: f32§enable_motor: bool§max_motor_force: f32§motor_speed: f32

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impl PrismaticJointDef

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pub fn new(body_a: BodyHandle, body_b: BodyHandle) -> PrismaticJointDef

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pub fn init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2, axis: &Vec2 )

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pub fn try_init<U: UserDataTypes>( &mut self, world: &World<U>, body_a: BodyHandle, body_b: BodyHandle, anchor: &Vec2, axis: &Vec2 ) -> Option<()>

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