Enum wrapped2d::collision::PointState
source · #[repr(C)]pub enum PointState {
Null = 0,
Add = 1,
Persist = 2,
Remove = 3,
}
Variants§
Trait Implementations§
source§impl Clone for PointState
impl Clone for PointState
source§fn clone(&self) -> PointState
fn clone(&self) -> PointState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PointState
impl Debug for PointState
source§impl PartialEq for PointState
impl PartialEq for PointState
source§fn eq(&self, other: &PointState) -> bool
fn eq(&self, other: &PointState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PointState
impl StructuralPartialEq for PointState
Auto Trait Implementations§
impl RefUnwindSafe for PointState
impl Send for PointState
impl Sync for PointState
impl Unpin for PointState
impl UnwindSafe for PointState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more